Author(s)

Maria Nesterenko
Maria Nesterenko
PR manager
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Game Release
Jun 3, 2025

SMASH YOUR WAY TO BIG WINS WITH BGAMING’S GOLDEN PINATA HOLD AND WIN

At the start of June, BGaming hands players a virtual bat and invites them to smash their way to big wins in the new Golden Pinata Hold and Win game. This innovative instant-win title combines casual, first-person fun with exciting extra features, including the Free Hits and Hold and Win games.

On each turn, players are given the chance to smash a colorful pinata, with each swing potentially awarding cash prizes or triggering one of the two Bonus rounds: Free Hits or Hold and Win.

Golden Pinata Hold and Win sets the tone for the party with a visual feast of balloon pops, confetti showers, and candy cascades, all complemented by a uniquely satisfying ASMR loop. This playful design makes even the smallest of wins feel like a big moment.

With Golden Pinata Hold and Win, BGaming has placed an emphasis on accessibility. The game is designed to be picked up and played instantly. Players do not need to spend a long time reading paytables or learning complex gameplay mechanics; they simply load up the game, click away, and enjoy.

The unique pinata concept is also highlyadaptable. The game’s design allows for branded, seasonal, and promotional variations, keeping the experience fresh throughout the year and presenting operators with opportunities for regular new content.

Who doesn’t love a good fiesta? We certainly do at BGaming, and with Golden Pinata Hold and Win, we wanted to make sure that everyone could get involved in the fun. The title has been designed for casual players and is the perfect game to pick up and play during a lunch break or while commuting to work. Of course, we also wanted to make sure the gameplay was varied, and we believe the addition of the Hold and Win Bonus helps achieve this goal.

Nikita Zavadsky, Custom Games Product Owner at BGaming

Try the Golden Pinata Hold and Win game demo now, and get the latest on the upcoming June releases here.

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